Small team. Loud games.

An independent game studio. Our first title is in development.

Games

One project at a time. Done when it's fun.

Untitled Project One

Our debut. Fast, loud, built around one mechanic we can't stop playing. Platforms and date announced when they're real.

  • Action
  • Co-op
  • PC

Jam archive

The 48-hour prototypes that started the studio. Playable builds will be posted here.

Devlog

Progress, mistakes, and what we learned. Written when there's something worth saying.

Studio

Started at a game jam. Stayed because it worked.

Jam Gang is a small independent studio. We make games the way we made them in jams: short loops, honest playtests, cut everything that isn't the fun.

No publisher. No roadmap we can't keep. We ship when the game is good, and we show it before then.

  • Prototype first Every idea is a playable build before it's a plan.
  • Play it with people Public builds early. Feedback shapes the game, not the pitch.
  • Finish things A small scope that ships beats a big one that doesn't.

Join the gang

Early builds, devlogs, and the release date when there is one.

Contact

Press, partnerships, or you just want to say hi.